Chairs 3D Models
Free dining chairs, counter stools and side chairs in metal, wood and upholstered variants — slim gold-framed stools, moulded shells and classic padded dining seats. Sized and finished to match the tables in the neighbouring categories, so a set can be assembled from separate pieces when a pre-matched dining group is not what the scene needs.
45 models3ds Max · Corona Renderer · FBXFree download
Free
Navy Slatted Metal Chair – Beige Tufted Cushion 3D Model
Laruus
Save
Wishlist
Free
Dusty Rose Upholstered Chair – Beige Metal Legs 3D Model
Laruus
Save
Wishlist
Free
Beige Upholstered Sled Base Chair 3D Model
Laruus
Save
Wishlist
Free
Taupe Upholstered Chrome Sled Base Chair 3D Model
Laruus
Save
Wishlist
Free
Ivory Upholstered Wingback Dining Chair 3D Model
Laruus
Save
Wishlist
Free
Blue Upholstered Wingback Chrome Sled Chair 3D Model
Laruus
Save
Wishlist
Free
Taupe Leather Wingback Chrome Sled Chair 3D Model
Laruus
Save
Wishlist
Free
Coral Orange Upholstered Armchair 3D Model
Laruus
Save
Wishlist
Free
Charcoal Fabric Armchair with Black Sled Base 3D Model
Laruus
Save
Wishlist
Free
Purple Fabric Armchair with Black Sled Base 3D Model
Laruus
Save
Wishlist
Free
Grey Woven Fabric Chair with Light Wood Legs 3D Model
Laruus
Save
Wishlist
Free
Dusty Rose Upholstered Chair with Light Wood Frame 3D Model
Laruus
Save
Wishlist
Chairs 3D Models for Architectural Visualization
Dining and side chairs are almost never used singly. They appear in fours, sixes and eights, which changes what matters about them: a chair that looks excellent alone but tiles badly when repeated is a worse asset than a plainer one that varies well.
The forms here cover moulded shells, slim metal-framed stools, upholstered dining seats, quilted and diamond-stitched backs, and wood-framed chairs with curved seats. Moulded shells are the most repetition-tolerant — their silhouette is simple enough that a rotation of a few degrees reads as a different chair. Upholstered and quilted forms are the least, because the stitching pattern is recognisable and the eye picks up the repeat quickly. When placing six of a quilted chair around a table, varying rotation alone is usually not enough; small differences in cushion compression and a slight variation in fabric roughness between chairs do considerably more.
Height is the practical trap. Dining chairs, counter stools and bar stools differ by roughly a hand's width each, and the difference is invisible in isolation but obvious the moment the seat is placed against a table or counter of the wrong height. Checking seat height against the surface it serves — rather than assuming — prevents the most common single error in dining scenes.
Materials run through metal, wood, fabric, leather, velvet and moulded plastic. Thin metal frames are the ones to watch at render time: legs of that gauge can end up narrower than a single pixel at distance and either disappear or alias badly. If the chairs sit in the background of a large interior, it is worth confirming they still read at final resolution rather than at preview.
These are used across dining rooms, kitchens, cafés, offices and commercial hospitality. The café and commercial cases usually involve the highest repeat counts and therefore benefit most from deliberate variation.
Each model is a 3ds Max scene with Corona Renderer materials assigned, with FBX, OBJ, 3DS and MTL alongside. Geometry and UVs transfer to other pipelines; renderer materials will need rebuilding.
Where a matched table and chair group is wanted rather than assembled from parts, the dining set category covers that case directly.
