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Charcoal Gray Sofa – Layered Wing Arms 3D Model

Charcoal Gray Sofa – Layered Wing Arms 3D Model

Sofa No. 00073

FREE

File size83.8 MB
Upload dateJune 10, 2026

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Specifications

Brand
Laruus
Style
Modern
Material
Fabric
Suitable spaces
Living Room, Office, Cafe, Commercial
Color
GrayBlack
File types
3D's MaxCorona Rendererfbxmtl3dsMapjpegobj

Sculpted Arms, Deep Charcoal Comfort 3D Model 3D's Max Corona Renderer

Description

The Charcoal Gray Sofa with Layered Wing Arms is a modern upholstered seating design distinguished by its dark gray Fabric finish, sculpted side profile and generously padded two-seat composition. Its most recognizable feature is the unusual treatment of the armrests: each side rises and curves outward like a soft wing, while the exterior is divided into layered padded sections that create depth without relying on decorative ornament. Two broad seat cushions form a relaxed seating surface, while separate upper back cushions and dark rectangular accent pillows create a comfortable, enveloping arrangement. The charcoal palette, rounded edges and substantial upholstered volumes give the sofa a calm but distinctive identity among contemporary seating models. Fabric is the supplied primary material and visually covers nearly every exposed surface, including the seat cushions, backrest, armrests, outer side panels and lower front structure. The upholstery appears matte with a fine woven texture rather than a glossy finish, helping the dark gray tone retain subtle surface variation under soft lighting. Rounded cushion edges and gently compressed forms communicate softness, while visible seams help define the layered construction. Small dark supports can be seen beneath the sofa, but their exact material cannot be confirmed from the image. Internal frame construction, Fabric composition, cushion filling, foam density, exact dimensions, support engineering and manufacturing methods are not provided and should not be assumed. For interior use, this sofa is particularly suitable for a contemporary Living Room where a compact but visually substantial seating element is needed. Its deep charcoal finish works naturally with pale walls, beige or gray rugs, warm Wood furniture, Stone surfaces and restrained Metal accents. The sculpted arms make the sofa more expressive than a basic rectangular model while remaining suitable for minimal interiors. Its comfortable proportions can also support Office lounge areas, boutique Cafe interiors and Commercial hospitality spaces where upholstered seating should feel inviting without introducing elaborate patterns or bright color. Within Archviz and CGI workflows, the sofa can function as a strong focal furniture asset in residential, hospitality and commercial scenes. Three-quarter camera angles are especially effective because they reveal the layered wing-arm construction, seat depth and rounded side geometry at the same time. Soft directional or grazing light can emphasize the transitions between padded sections and make the Fabric texture readable without flattening the dark material. For closer renders, careful tuning of Fabric roughness, subtle bump or normal detail, seam shading, cushion compression, edge softness and contact shadows can improve realism while preserving the understated appearance of the upholstery. From an Interior Design perspective, the sofa balances a heavy visual mass with fluid, rounded geometry. The layered side panels create a sculptural rhythm, while the outward-curving upper arms soften the overall silhouette and make the design feel more enveloping. Because the color remains within a charcoal gray range, the piece can serve as a visual anchor in bright interiors or blend into darker monochromatic compositions. Light rugs, natural Wood, brushed Metal accessories or sculptural lighting can provide contrast without competing with the sofa's distinctive side profile. The provided technical information identifies this asset as a 3D model intended for 3D's Max and Corona Renderer. No downloadable file formats are specified, so file_types remains empty. Polygon count, topology, UV layout, texture resolution, exact scene scale, object hierarchy, Fabric shader setup, support materials and internal construction cannot be verified from the supplied render. Before Production Rendering, users should review scale, smoothing, Fabric roughness, cushion deformation, seam continuity, dark-material exposure, contact shadows and Corona Renderer material settings according to final camera distance and scene lighting.