
Black Arched Street Light – Shallow Dome Shade 3D Model
Street Light No. 00005
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Specifications
- Brand
- Laruus
- Style
- Modern
- Material
- Metal
- Suitable spaces
- Garden, Outdoor, Entrance, Commercial, Cafe
- Color
- Black
- File types
- 3D's MaxCorona Rendererfbxmtl3dsMapjpegobj
Arched Light, Minimal Silhouette 3D Model 3D's Max Corona Renderer
Description
The Black Arched Street Light with Shallow Dome Shade is a modern lighting fixture defined by its tall curved profile, slim black Metal structure and broad circular base. Its most distinctive visual feature is the continuous arched upper pole, which bends forward from the vertical support and positions the light source away from the base. A shallow, flattened dome shade hangs beneath the end of the curved arm, creating a clean horizontal counterpoint to the tall sweeping silhouette. The lamp uses restrained geometry and a monochrome black finish, giving it a contemporary appearance that can work in modern exterior, hospitality and architectural settings without relying on decorative ornament. The supplied material information identifies Metal as the primary material. The visible structure includes a flat round base plate, a short cylindrical mounting collar, a straight lower pole and a slimmer upper section that transitions into the curved arm. The shade appears as a shallow circular form with a dark exterior and a lighter illuminated underside. A compact joint and small bent control-like detail are visible near the shade connection, adding mechanical definition to an otherwise minimal design. The overall proportion is tall and narrow, with the wide arc extending the light head noticeably beyond the center of the base. Exact Metal type, surface coating, light source technology, wattage, ingress protection rating, electrical components, dimensions and real-world installation requirements cannot be confirmed from the render and should not be assumed. Within spatial design, this arched street light can suit Garden, Outdoor and Entrance environments where a freestanding fixture is needed to illuminate a pathway, seating zone or transitional area. Its sculptural curved form can also work in Commercial and Cafe settings such as terraces, covered courtyards or contemporary hospitality spaces. The black finish coordinates naturally with dark Metal furniture, concrete paving, stone, Wood decking and neutral architectural surfaces. Because the lamp head projects forward while the base remains compact, the design can visually reach over a defined zone without requiring a large structural footprint. For Archviz and CGI workflows, the model provides a recognizable vertical accent that can help establish human-scale lighting within exterior and semi-outdoor compositions. Front or three-quarter camera angles can emphasize the sweeping arc, while side views reveal the relationship between the base, pole curvature and suspended shade. The illuminated underside of the shade can be useful in dusk or night renders, where a warm local glow may help define nearby paving, planting or furniture. Careful control of exposure, emission and surrounding reflections can preserve the black Metal silhouette while keeping the light source visually readable. In modern architectural and landscape compositions, the fixture can act as both a functional light source and a sculptural linear element. Its circular base and dome shade repeat simple rounded geometry, while the long curved pole introduces movement and vertical rhythm. The minimal black finish allows the silhouette to remain clear against lighter walls, paving or vegetation, making the model especially suitable for restrained contemporary schemes. Used individually, it can mark an entrance or focal seating area; repeated in a sequence, it can help organize pathways and larger outdoor layouts. The provided technical information identifies this asset as a 3D model intended for 3D's Max and Corona Renderer. No downloadable file formats are specified, so file_types remains empty. Polygon count, topology, UV layout, texture resolution, exact scene scale, object hierarchy, light setup, emission parameters and Metal material settings cannot be verified from the supplied render. Before Production Rendering, users should review scale, smoothing, surface roughness, light intensity, emission color, contact shadows and Corona Renderer material settings according to the final camera distance, scene exposure and lighting conditions.
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