
Black Twin-Arc Street Light – Flared Dish Shades 3D Model
Street Light No. 00002
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Specifications
- Brand
- Laruus
- Style
- Modern
- Material
- Metal
- Suitable spaces
- Garden, Outdoor, Entrance, Commercial, Cafe
- Color
- Black
- File types
- 3D's MaxCorona Rendererfbxmtl3dsMapjpegobj
Twin Arcs, Warm Focused Light 3D Model 3D's Max Corona Renderer
Description
The Black Twin-Arc Street Light with Flared Dish Shades is a modern freestanding lighting fixture defined by its symmetrical double-pole construction, slender curved arms and distinctive outward-facing lamp heads. Its strongest visual identifier is the all-black Metal finish combined with two mirrored arcs that rise closely together before sweeping apart near the top. Each arm terminates in a shallow flared dish shade, creating a wider silhouette than the narrow vertical body below. Warm visible illumination inside the shades introduces a strong contrast against the dark structure, giving the fixture a clear architectural presence without relying on decorative ornament. The provided material information identifies Metal as the primary material, which is consistent with the visible poles, base, connectors and lamp housings. Two narrow vertical tubes rise in parallel from a shared cylindrical mount positioned on a broad circular base plate. A small horizontal connector visually ties the poles together around the middle section, while the upper portions continue independently and curve outward in opposite directions. The lamp shades have a flattened, tapered dish profile and appear to be mounted through compact joints near the end of each arm. The exact Metal alloy, coating system, light source type, wattage, electrical components, IP rating, physical dimensions and installation method cannot be established from the render and should not be assumed. In spatial applications, this twin-head street light is particularly suitable for Garden, Outdoor and Entrance environments where a single fixture can visually address two directions. It can be positioned beside pathways, near building approaches, around landscaped seating areas or at transition points between circulation zones. The black finish works naturally with concrete, stone, dark Metal details, contemporary façades and monochrome architectural palettes. Its warm light can also suit Commercial and Cafe settings such as terraces, courtyards and hospitality circulation areas where lighting contributes both functional visibility and visual identity. For Archviz and CGI workflows, the model provides a strong vertical asset with a highly legible symmetrical silhouette. A direct frontal camera angle emphasizes the relationship between the parallel lower poles and the two outward-curving arms, while three-quarter views reveal the depth of the dish-shaped lamp heads and the spacing between the supports. In dusk or night renders, the warm illuminated centers can create localized pools of light that help define paving, planting, furniture and nearby wall surfaces. Because the fixture is predominantly black, careful control of highlights and ambient fill can help preserve edge definition and prevent the Metal geometry from merging into dark backgrounds. Within modern architectural and landscape design, the fixture can function as both a practical light source and a sculptural marker. The circular base establishes a stable visual anchor, while the paired vertical poles create a disciplined central rhythm. Above, the mirrored arcs introduce movement and expand the lamp's visual width. The flared shades provide distinctive endpoints to the curves and make this version easy to differentiate from twin-arc street lights with dome, bell or cylindrical heads. Used individually, the fixture can mark an entrance or focal point; repeated at intervals, it can organize larger walkways, plazas or hospitality environments. The supplied technical information identifies this asset as a 3D model intended for 3D's Max and Corona Renderer. No downloadable file formats are specified, so file_types remains empty. Polygon count, topology, UV layout, texture resolution, exact scene scale, object hierarchy, light setup, emission parameters and Metal material settings cannot be verified from the provided render. Before Production Rendering, users should review scale, smoothing, Metal roughness, reflection intensity, light brightness, emission color, contact shadows and Corona Renderer material settings according to the final camera distance, exposure and lighting conditions.
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