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Silver Twin-Arc Street Light – Dual Dome Heads 3D Model

Silver Twin-Arc Street Light – Dual Dome Heads 3D Model

Street Light No. 00004

FREE

File size5.9 MB
Upload dateJune 10, 2026

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Specifications

Brand
Laruus
Style
Modern
Material
Metal
Suitable spaces
Garden, Outdoor, Entrance, Commercial, Cafe
Color
Silver
File types
3D's MaxCorona Rendererfbxmtl3dsMapjpegobj

Twin Arches, Balanced Illumination 3D Model 3D's Max Corona Renderer

Description

The Silver Twin-Arc Street Light with Dual Dome Heads is a modern freestanding lighting fixture defined by its symmetrical double-arm silhouette, polished silver-toned Metal finish and paired downward-facing lamp heads. Its most distinctive feature is the mirrored twin-arc construction: two slender vertical poles rise from a shared circular base before curving outward in opposite directions, creating a balanced architectural form. Each curved arm terminates in a shallow dome-shaped shade with a softly illuminated underside. The result is a clean, contemporary street light that combines visual symmetry with a recognizable sculptural profile, making it suitable for modern exterior and semi-outdoor environments where lighting is expected to contribute to the overall architectural composition. The supplied material information identifies Metal as the primary material, which is visually consistent with the reflective silver finish seen across the poles, base and lamp housings. The fixture stands on a broad circular base plate with a short cylindrical mounting section at the center. Two straight lower poles rise closely together and are visually connected by a small horizontal ring-like brace before continuing upward into separate curved arms. The arcs bend away from one another, positioning the lamp heads on opposite sides of the central axis. Each shade has a smooth rounded shell and a light-emitting area beneath it. Exact Metal alloy, coating type, light source technology, wattage, IP rating, electrical configuration, dimensions and installation system cannot be confirmed from the render and should not be assumed. In spatial use, this twin street light can work particularly well in Garden, Outdoor and Entrance settings where balanced illumination is useful across a wider zone. Its symmetrical configuration can suit pathways, building approaches, seating areas, landscaped courtyards and transitional spaces. The reflective silver finish also makes it appropriate for Commercial and Cafe environments with contemporary architecture, especially where stainless-looking or cool metallic details are already present. Because the two heads extend in opposite directions, the fixture can visually address two sides of a circulation route while maintaining a compact central footprint. For Archviz and CGI workflows, the model offers a strong vertical accent with a clearly readable silhouette. Frontal camera angles emphasize the symmetry of the two arcs, while three-quarter views reveal the separation between the parallel lower poles, curved arms and shallow dome shades. In dusk or night scenes, both illuminated heads can contribute warm localized pools of light that help define paving, planting, furniture and nearby architectural surfaces. Reflective Metal requires controlled highlights so the form remains readable without producing excessively bright specular areas. Within modern architectural and landscape design, the fixture can function as both a practical lighting element and a sculptural marker. The circular base, paired vertical poles and mirrored arcs create a precise visual rhythm, while the two lamp heads reinforce a sense of balance. Its silver finish can coordinate naturally with concrete, stone, glass façades, light-colored paving and other Metal details. Used singly, it can mark an entrance or central outdoor feature; repeated at intervals, it can help organize larger pathways, plazas or hospitality layouts. The provided technical information identifies this asset as a 3D model intended for 3D's Max and Corona Renderer. No downloadable file formats are specified, so file_types remains empty. Polygon count, topology, UV layout, texture resolution, exact scene scale, object hierarchy, light setup, emission parameters and Metal material settings cannot be verified from the supplied render. Before Production Rendering, users should review scale, smoothing, surface roughness, reflection intensity, light brightness, emission color, contact shadows and Corona Renderer material settings according to the final camera distance, exposure and lighting conditions.