
Silver Twin-Arc Street Light – Black Bell Shades 3D Model
Street Light No. 00003
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Specifications
- Brand
- Laruus
- Style
- Modern
- Material
- Metal
- Suitable spaces
- Garden, Outdoor, Entrance, Commercial, Cafe
- Color
- SilverBlack
- File types
- 3D's MaxCorona Rendererfbxmtl3dsMapjpegobj
Twin Arcs, Contrasting Black Shades 3D Model 3D's Max Corona Renderer
Description
The Silver Twin-Arc Street Light with Black Bell Shades is a modern freestanding lighting fixture defined by its symmetrical double-pole structure, outward-sweeping curved arms and contrasting dark lamp heads. Its clearest distinguishing feature is the paired arc silhouette: two slim silver-toned Metal poles rise closely together from a shared circular base, then separate near the top and curve outward in opposite directions. Each arm terminates in a shallow black bell-like shade with a visible illuminated center. This combination of cool reflective Metal, dark lamp housings and warm light creates a balanced contemporary appearance suited to modern exterior and semi-outdoor architectural compositions. The supplied material information identifies Metal as the primary material, which is consistent with the visible poles, base, connecting hardware and lamp housings. The fixture stands on a broad flat circular base with a compact cylindrical mounting collar at the center. Two narrow vertical tubes rise in parallel and are joined visually by a small horizontal connector before transitioning into separate curved upper sections. The arcs bend away from the central axis and position the two lamp heads over opposite sides of the base. Each shade has a flattened bell or dish profile with a dark exterior and a bright circular light source beneath it. Exact Metal alloy, surface coating, light source technology, wattage, IP rating, electrical components, dimensions and installation requirements cannot be confirmed from the render and should not be assumed. In spatial design, this twin-head street light is especially suitable for Garden, Outdoor and Entrance environments where one fixture needs to visually address two directions. Its mirrored arrangement can work along pathways, at building approaches, beside seating areas or in landscaped transitional zones. The silver body pairs naturally with contemporary architecture, concrete paving, stone, Glass and other cool Metal details, while the black shades introduce contrast that helps the lamp heads remain visually distinct. The design can also suit Commercial and Cafe settings such as terraces, courtyards and hospitality circulation areas where functional lighting is expected to contribute to the overall architectural character. For Archviz and CGI workflows, the model provides a strong vertical element with a highly readable symmetrical silhouette. A direct frontal camera angle emphasizes the mirrored arcs and paired heads, while three-quarter views reveal the spacing between the parallel lower poles and the curvature of each arm. In dusk or night renders, the two illuminated heads can produce separate pools of warm local light that help define paving, planting, furniture and nearby façades. Because the silver Metal surfaces are reflective, highlight intensity and exposure should be controlled carefully to preserve the tubular form without losing detail in bright specular areas. Within modern architectural and landscape compositions, the fixture can function as both a practical light source and a sculptural marker. The circular base and parallel vertical poles create a precise central rhythm, while the outward arcs introduce movement and expand the visual width of the lamp. The black shades create a clear endpoint to each curve and provide a strong tonal contrast against the silver structure. Used individually, the light can mark an entrance or focal circulation point; repeated at regular intervals, it can help organize larger paths, plazas or hospitality environments. The provided technical information identifies this asset as a 3D model intended for 3D's Max and Corona Renderer. No downloadable file formats are specified, so file_types remains empty. Polygon count, topology, UV layout, texture resolution, exact scene scale, object hierarchy, light setup, emission parameters and Metal material settings cannot be verified from the supplied render. Before Production Rendering, users should review scale, smoothing, Metal roughness, reflection intensity, light brightness, emission color, contact shadows and Corona Renderer material settings according to the final camera distance, exposure and lighting conditions.
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